silent hill 1 remake  

Wednesday, April 16, 2008


what is silent hill?
Silent Hill is a video game, the first in the survival horror series with the same name. The game was released in North America on January 31, 1999, Japan on March 4, 1999, and in Europe on August 1, 1999. It was released exclusively on the Sony PlayStation. A movie adaptation based on this game has been made and was released theatrically on April 21, 2006.



My project

i am planning to do a remake of konami's best survival horror series Silent hill with all new DirectX 9 and possibly pixel shaders.This might take a while but i'll soon release it..Will keep posting updates so please come back and check them out

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nokia :tube the new iphone competitor  

Monday, April 7, 2008




Shown in a slide at the Evans Data Developer Relations Conference in Redwood City, Calif., Tube looks similar to the popular iPhone. The Nokia device showed graphical displays, such as a promotion for the movie Shrek the Third. Other capabilities will be featured, such as the ability to upload photos.

"It's our first touch device," said Tom Libretto, vice president of Forum Nokia. Interfacing with the system is done via touch similar to the iPhone. He said the company has not published the planned date of shipment for Tube.

Nokia believes it can compete with iPhone, and during his presentation, Libretto compared volume shipments of iPhone to Nokia's shipments of phones. Since the launch of iPhone in June, Apple has shipped 5 million to 6 million of the devices, paling in comparison to Nokia's device shipments, Libretto said. "We've done that [volume] since we've had dinner on Friday," he said.

(Apple afterward said 4 million iPhones had shipped worldwide by January.)

The Tube will support Java, something Apple has been reluctant to do with iPhone.

- via info world

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Just signed up For Payperpost!  

Thursday, April 3, 2008

While i was scavenging the www using google for a suitable opportunity to earn some income in my part time a friend of mine suggested i try out PayPerPost.Immediately i googled for payperpost.i came across PPP.I was really excited and went through the signup process which was pretty staright forward to any normal registration form.once it was done i submitted my blog there and waited for the approval.

PPP requires your blog to be atlest 90days old with atlest 10 posts in a period of 30days which isin't very stringent.Once a blog is submitted , it is reviewed by PPP before it is approved.Its only to keep out inactive blogs and spammers form getting over the site.It is possible to submit multiple blogs to PPP so you need not necessarily stick to one blog forever.PPP is based on a simple concept and straight- you get paid fo quality blogging and i love it since its something i have been looking for since a long time.Simple easy and effective.Its also an opportunity for advertisers to monetize thier blogs.

As i am a college student this is a great opportunity and a wish come true for me and i am really unsure of what i will do with all the money i get ;-)(maybe i will put it into my savings account :-p)
So if your interested just go to payperpostand signup.Easy as that.Feel free to ask me any sort of questions.

goodbye for now!

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orkut musical scraps  

Monday, March 31, 2008

heres how to get your own orkut musical scarps for the song of your choice
-Send the mp3 file of the song you want to be converted to liightt@gmail.com
-I'll send you the code for the scrap the next day

here is a sample musical scrap:





Just paste it in the scarp book

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opensuse 11 aplha 3  

Monday, March 24, 2008





A few days back novell released an alpha of its next version of linux-open Suse 11. alpha 3.The final is expected to come out in june.the alpha 3 come with both the kde and gnome environments but the new kde look with oxygen theme looks very pleasent with a beautiful blue background and large well spaced icons.And like vista we now have desktop gadgets.i had no problems installing a fresh copy of the alpha.There is a brand new install user interface and is very easy to follow even for newbies to linux.With so many new features and linux becoming even moe user friendly it will most likely tempt windows users to switch to linux...
Changes since openSUSE 11.0 Alpha 2
The highlight of course is the reworked ZYpp framework, which gives you a much faster package management experience. This release also contains a new and professional installer theme.
A lot of packages were also updated to newer versions:
linux kernel 2.6.25-rc5
GCC 4.3 final
GNOME 2.22 final
Compiz 0.7.2
KDE 4.0.2/3.5.9
Zypper 0.10.2
This is just the tip of the iceberg. There were 1855 checkins since Alpha2 - you can get a more complete list at Factory/News
Most Annoying Bugs
Due to the huge amount of changes, there are also quite a few bugs that slipped in:
The kernel OOPSes early in the installation on hardware probe on some hardware (Bug #371997)
Workaround: boot with hwprobe=-parallel,-misc.par [including VirtualBox]
“Use Automatic Configuration” checkbox is highly experimental, this feature is not yet finished.
the root password will be “*****” by default, feel free to change it
network startup is racy (Bug #359793)
the artwork is not yet complete (e.g. Bug #368624)
Find an up-to-date list under Bugs:Most_Annoying_Bugs_11.0_dev
Media and Download
We created the same media as with Alpha 2. They can all be downloaded at software.openSUSE.org/developer:
i386 live CDs for GNOME and KDE
x86_64 and i386 one CD for GNOME and KDE
DVD for ppc, x86_64 and i386
language addon CD
non-oss addon CD



The next development release will be openSUSE 11.0 Beta 1 on April 17th (Roadmap).

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ASUS HD Video Enhance Card  

Catering to the new era in multimedia technology, ASUS, producer of high quality audio and visual solutions, has announced the new ASUS Splendid HD1 video enhance card. This astounding piece of hardware is able to increase picture quality for HD content to deliver sharper, more vividly colored visual outputs. It can even enhance lower resolution inputs by recovering image clarity when viewing legacy content for viewing on LCD TV or monitors; as well as provide true HDMI with audio and HDCP.
Splendid HD Engine Upgrades Generic VGA to True HDMIWith the implementation of ASUS’ exclusive Splendid technology into a video add-on card, users will be able to enjoy full 1080P entertainment on their monitors. Able to provide an authentic ASUS LCDTV video solution to any PC, this card helps fill in the gap between viewing content on the PC and traditional Consumer Electronic devices. It is also able to provide HDMI upgrades with true Audio & HDCP certified protection – allowing users to enjoy enhanced PC video and audio quality to easily change your generic PCs into true HTPCs for an outstanding multimedia experience.
Splendid HD1 Automatic Display Mode for Ultimate Viewing The Splendid HD1 is able to automatically select the best possible display modes to deliver exceptional quality visuals, and includes the following:Photo Mode Tailored for photo viewing or daily computing, the Splendid HD1 increases color performance and dynamic contrasting, so images of the weather are always clearer, colors of the flowers are more vibrant, and photos will look much better.
Video Mode Fine tuned to deliver action movies in the best possible way, the Splendid HD1 focuses on image edge enhancing to minimize blurring caused by today’s LCD monitors, so that users can see clear bullet trails even in the most chaotic scenes. For drama movies, the increased color depth and contrast allows the smallest details hidden in the darkest corners to be seen.
Game Mode For FPS gamers, enemies will seem to jump out from the blurry background in the most adrenaline rushing FPS games. For RPG/Action gamers, true cinematic gaming with a Demo mode* is also provided so that users can compare the impact of the processing in several configurations. * An ASUS graphics card is required to enable this function

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DirectX 11 to feature ‘compute shader’  

Saturday, March 22, 2008

New shader would allow games programmers to access a GPU’s horsepower without needing to go through a graphics API
Microsoft may have decided against the idea of direct physics acceleration in DirectX 10, but it looks as though a new shader could change all that in DirectX 11. Currently referred to as the ‘compute shader,’ the new shader will allow games developers to access all the number crunching capabilities of a GPU.

An anonymous insider who works in the 3D graphics business told Custom PC that ‘for all of those who will offer hardware acceleration of DirectX 11 in a variety of ways, the compute shader is a very attractive option – it allows games developers to get at the horsepower inside the GPU, without necessarily working through a graphics API.’So why would you need this in DirectX? Our source gave the example of trying to ride a bike like a car, saying: ‘You don’t climb on to a bicycle and expect a steering wheel and three pedals – brake, accelerator and clutch – just because I’m used to that in the car. I want to solve a different problem, so I’ll address it with a different UI. From a games programmer’s point of view, what they’re looking for is a compute shader that's generic enough to use across multiple pieces of hardware. You can just get at the horsepower and get number crunching done on the GPU.’There are many possibilities for such a shader, but our source reckons that it will be ‘the more likely route that games developers will go down for physics.’ However, they also rightly pointed out that the new API would be ‘at least two years away,’ and that none of this had been made public knowledge yet.

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