early pictures nvidia geforce 9800 gx2  

Monday, March 17, 2008


Here are some pictures of an early version of the 9800gx2.Its quite dissappointing to see that the card is just a bit above the 8800gtx and not a huge leap in performance.The main thing to compare here today is the performance of the 9800GX2 against the HD 3870 X2 from AMD. We’ve also thrown in the 8800GT, as the specifications on a single core of a 9800GX2 is only slightly above that of an 8800GT, this should mean that if a game doesn’t take advantage of SLI then the performance should only be just above the single 8800GT.
But at the higher resolution the GX2 shows big gains over the 8800GT, it still lags behind the HD 3870 X2 across all resolutions.

From the makers of Far Cry, Crysis offers FPS fans the best-looking, most highly-evolving gameplay, requiring the player to use adaptive tactics and total customization of weapons and armor to survive in dynamic, hostile environments including Zero-G.Real time editing, bump mapping, dynamic lights, network system, integrated physics system, shaders, shadows and a dynamic music system are just some of the state of-the-art features the CryENGINE™ 2 offers. The CryENGINE™ 2 comes complete with all of its internal tools and also includes the CryENGINE™ 2 Sandbox world editing system.
Crysis runs at an average of 59fps at 1280 x 1024

power usage:about 356watts load ; 212 idle
temperature: 59-64degrees centrigarde idle
sound Db:60db idle ; load 66db


Thoughts
At the moment the card doesn’t deserve to carry a new generation naming scheme, but with a little bit of hope seen from under Windows XP we could be alright. Now we just have to wait and see if we get a new driver in the next day or two.





via tweak town

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the matrix could soon be a reality:new research  

Wednesday, March 12, 2008

New research into "mixed reality states" promises Matrix-like "whoa"Real-time model-based feedback is something that is far from commonplace in today's world. The basic concept of real-time feedback is to take a physical system, modeled by mathematic equations, and then couple it with a computer as a virtual system. Sensor monitoring gives the processing logic an idea of how well the real world system is conforming to the theoretical model. The results are processed and yield adjustments (feedback) to the real world system to make it in tune with the theoretical model. The result is that the virtual and real world models converge into a single "mixed reality" system, bridging a the virtual (theoretical) and physical world.Such an approach holds large benefits for everything from car handling and fuel economy, to better aircraft dynamics and smoother robotic control. To accomplish such useful applications, researchers working on mixed reality had to start simple -- real simple. Researchers at the University of Illinois created a virtual pendulum and a real world counterpart that behaves as the world's first mixed reality system. Bidirectional instantaneous coupling, adjustments both to the real world pendulum by motor feedback and the virtual pendulum by tweaking mathematical parameters, yielded a single system in which both systems' are synchronized. The result is two pendulums swinging as one.The experiment, the first fully successful one of its kind, sounds simple but raises mind-blowing questions about reality. According to Illinois physicist Alfred Hubler, "In a mixed reality state there is no clear boundary between the real system and the virtual system. The line blurs between what’s real and what isn’t."Hubler describes the pendulums synchronization, stating, "[The pendulums] suddenly noticed each other, synchronized their motions, and danced together indefinitely."Two physical mechanical systems have been previously coupled, but never before has a real world and virtual one been mixed. Such a breakthrough was only possible thanks to ultra-fast computing, which allowed real-time processing of the pendulum data, and real-time response. Hubler states, "Computers are now fast enough that we can detect the position of the real pendulum, compute the dynamics of the virtual pendulum, and compute appropriate feedback to the real pendulum, all in real time."Hubler thinks that eventually coupling of the real and virtual worlds, may lead to it being hard to tell what is real and what is fake -- a topic immortalized by generations of science fiction writers. Hubler worries people may become defensive and paranoid in the real world, based on threats in the virtual world.The research was funded by the National Science Foundation and will be presented by Hubler at the annual American Physical Society meeting, which will be held in New Orleans, March 10-14, 2008.

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java for iphone and ipodtouch  

Tuesday, March 11, 2008


The decision was made just a day after Apple announced its SDK plans and after an investigation which suggested that a Java virtual machine environment would be feasible, according to Sun's Java marketing VP, Eric Klein.
Initially, the software will be a variant of Java Micro Edition, a mobile version of the software most often used for cellphone games as well as some specialized business apps, such as CRM (customer relations management) or ERP (enterprise resource planning) tools. However, the Sun official also said that the software would hopefully be optimized for the iPhone and allow access to features specific to Apple's mobile platform.
"We're going to work to make sure that the [virtual machine] offers the Java applications as much access to the native functionality of the iPhone as possible," Klein said.
The executive also said his company wouldn't rule out more advanced developments. JavaFX, a second mobile version of Java built partly to substitute for Flash and other web animations, was possible. Over time, the company could also write a version of Java Standard Edition if its initial experience proves worthwhile.
While a release of Java for the iPhone and iPod touch would not appear until sometime after Apple's June launch of its version 2.0 firmware and the App Store needed to download the program, the announcement represents an end-run around Apple's own resistance to implementing Java on its own. Apple chief executive Steve Jobs said no Java was coming from his own company as late as this week and last year described a full Java engine as a burden to the phone that was unlikely to be used by developers.

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nvidia phone:more details and pictures  

Wednesday, March 5, 2008


FEATURES
By enabling intuitive user interfaces with advanced 3D technology and delivering the industry's first 720p HD video through an ultra-low power applications processing platform, the NVIDIA® APX 2500 delivers the ultimate visual experience on a mobile device.

NVIDIA® HD AVP (High Definition Audio Video Processor) with PureVideo® technology
Capture or playback of HD 720p movies with your mobile device.

Unprecedented picture quality and ultra-smooth, vivid movie playback with low CPU utilization and power consumption .

Superior Imaging
Take sharp and steady pictures with a 12MP camera with built-in image stabilization algorithm
Integrated Image Signal Processor (ISP) with proprietary algorithms enables image and video stabilization, face tracking, and advanced trick modes .

NVDIA ULP (Ultra Low Power) GeForce® technology
World's fastest GeForce graphics technology architected for low power applications
Superior 3D user interface capabilities based on a unique compositing framework delivers .
seamless web browsing.



NVDIA nPower™ technology
Enables the industry's longest HD video and MP3 playback on your phone
Architected to deliver optimized system power utilization .
True dual display subsystem for flexibility of use
Entertainment – watch a movie on an HDMI display and use your phone as a remote control device
Business – present your proposal on a SXGA projector using your phone as a pointing device
Personal – show your favorite photos on the television while previewing them on your phone
Specifications

Processor and Memory Subsystem
ARM11 MPCore16/32-bit LP-DDRNOR and NAND Flash support
HD AVP (High Definition Audio Video Processor)
720p H.264, MPEG-4, and VC-1/WMV9 Decode720p H.264 and MPEG-4 EncodeSupports multi-standard audio formats including AAC, AMR, WMA, and MP3JPEG encode and decode acceleration
ULP (Ultra Low Power) GeForce
OpenGL ES 2.0D3D MobileProgrammable pixel shaderProgrammable vertex and lightingCSAA supportAdvanced 2D graphics
Imaging
Up to 12Mpixel camera sensor supportIntegrated ISPAdvanced imaging features
Display Subsystem
True dual display support720p (1280x720) HDMI 1.2 supportSXGA (1280x1024) LCD and CRT supportComposite and S-Video TV output


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more leaked screen shots of windows 7 m1  

Friday, February 29, 2008

More leaked shots From microsoft's new os windows 7 m1 have appeared on the internet.Here are the latest ones.Here is the new calculator in simple and scientific view:

And here is the new control panel and the computer management window and the others:
As you can see there are lots of new options


Here is the computer management window

The new gadgets window:









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nvidia's new killer phone  

Monday, February 25, 2008


Why buy the iphone when theres the new nvidia phone soon coming out?nvidia showcased its new prototype phone -The APX 2500 .Guess what?it can play Quake3 without a hitch and is cpapble of running 720p hd videos and projecting then onto a HDTV.Moreover it supports programmable pixel shaders and OpenGL ES 2.0. It will use an Ultra Low Power GeForce GPU.It resembles the iphone in looks and dimensions and is expected to come out into the market by 2009.


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Need for speed 2008 teaser  

Wednesday, February 20, 2008

EA has released a teaser trailer of it upcoming Need for Speed title.At the moment no details are available and the game has no known title.All we see in the video is a beautiful looking track with a jetblack car with the camera rotating round it ready to take off.The screen then goes blank and the last thing we hear is it taking off with an incredible sound of nitrous!

take a look at it...its worth it

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