Just signed up For Payperpost!  

Thursday, April 3, 2008

While i was scavenging the www using google for a suitable opportunity to earn some income in my part time a friend of mine suggested i try out PayPerPost.Immediately i googled for payperpost.i came across PPP.I was really excited and went through the signup process which was pretty staright forward to any normal registration form.once it was done i submitted my blog there and waited for the approval.

PPP requires your blog to be atlest 90days old with atlest 10 posts in a period of 30days which isin't very stringent.Once a blog is submitted , it is reviewed by PPP before it is approved.Its only to keep out inactive blogs and spammers form getting over the site.It is possible to submit multiple blogs to PPP so you need not necessarily stick to one blog forever.PPP is based on a simple concept and straight- you get paid fo quality blogging and i love it since its something i have been looking for since a long time.Simple easy and effective.Its also an opportunity for advertisers to monetize thier blogs.

As i am a college student this is a great opportunity and a wish come true for me and i am really unsure of what i will do with all the money i get ;-)(maybe i will put it into my savings account :-p)
So if your interested just go to payperpostand signup.Easy as that.Feel free to ask me any sort of questions.

goodbye for now!

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orkut musical scraps  

Monday, March 31, 2008

heres how to get your own orkut musical scarps for the song of your choice
-Send the mp3 file of the song you want to be converted to liightt@gmail.com
-I'll send you the code for the scrap the next day

here is a sample musical scrap:





Just paste it in the scarp book

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opensuse 11 aplha 3  

Monday, March 24, 2008





A few days back novell released an alpha of its next version of linux-open Suse 11. alpha 3.The final is expected to come out in june.the alpha 3 come with both the kde and gnome environments but the new kde look with oxygen theme looks very pleasent with a beautiful blue background and large well spaced icons.And like vista we now have desktop gadgets.i had no problems installing a fresh copy of the alpha.There is a brand new install user interface and is very easy to follow even for newbies to linux.With so many new features and linux becoming even moe user friendly it will most likely tempt windows users to switch to linux...
Changes since openSUSE 11.0 Alpha 2
The highlight of course is the reworked ZYpp framework, which gives you a much faster package management experience. This release also contains a new and professional installer theme.
A lot of packages were also updated to newer versions:
linux kernel 2.6.25-rc5
GCC 4.3 final
GNOME 2.22 final
Compiz 0.7.2
KDE 4.0.2/3.5.9
Zypper 0.10.2
This is just the tip of the iceberg. There were 1855 checkins since Alpha2 - you can get a more complete list at Factory/News
Most Annoying Bugs
Due to the huge amount of changes, there are also quite a few bugs that slipped in:
The kernel OOPSes early in the installation on hardware probe on some hardware (Bug #371997)
Workaround: boot with hwprobe=-parallel,-misc.par [including VirtualBox]
“Use Automatic Configuration” checkbox is highly experimental, this feature is not yet finished.
the root password will be “*****” by default, feel free to change it
network startup is racy (Bug #359793)
the artwork is not yet complete (e.g. Bug #368624)
Find an up-to-date list under Bugs:Most_Annoying_Bugs_11.0_dev
Media and Download
We created the same media as with Alpha 2. They can all be downloaded at software.openSUSE.org/developer:
i386 live CDs for GNOME and KDE
x86_64 and i386 one CD for GNOME and KDE
DVD for ppc, x86_64 and i386
language addon CD
non-oss addon CD



The next development release will be openSUSE 11.0 Beta 1 on April 17th (Roadmap).

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ASUS HD Video Enhance Card  

Catering to the new era in multimedia technology, ASUS, producer of high quality audio and visual solutions, has announced the new ASUS Splendid HD1 video enhance card. This astounding piece of hardware is able to increase picture quality for HD content to deliver sharper, more vividly colored visual outputs. It can even enhance lower resolution inputs by recovering image clarity when viewing legacy content for viewing on LCD TV or monitors; as well as provide true HDMI with audio and HDCP.
Splendid HD Engine Upgrades Generic VGA to True HDMIWith the implementation of ASUS’ exclusive Splendid technology into a video add-on card, users will be able to enjoy full 1080P entertainment on their monitors. Able to provide an authentic ASUS LCDTV video solution to any PC, this card helps fill in the gap between viewing content on the PC and traditional Consumer Electronic devices. It is also able to provide HDMI upgrades with true Audio & HDCP certified protection – allowing users to enjoy enhanced PC video and audio quality to easily change your generic PCs into true HTPCs for an outstanding multimedia experience.
Splendid HD1 Automatic Display Mode for Ultimate Viewing The Splendid HD1 is able to automatically select the best possible display modes to deliver exceptional quality visuals, and includes the following:Photo Mode Tailored for photo viewing or daily computing, the Splendid HD1 increases color performance and dynamic contrasting, so images of the weather are always clearer, colors of the flowers are more vibrant, and photos will look much better.
Video Mode Fine tuned to deliver action movies in the best possible way, the Splendid HD1 focuses on image edge enhancing to minimize blurring caused by today’s LCD monitors, so that users can see clear bullet trails even in the most chaotic scenes. For drama movies, the increased color depth and contrast allows the smallest details hidden in the darkest corners to be seen.
Game Mode For FPS gamers, enemies will seem to jump out from the blurry background in the most adrenaline rushing FPS games. For RPG/Action gamers, true cinematic gaming with a Demo mode* is also provided so that users can compare the impact of the processing in several configurations. * An ASUS graphics card is required to enable this function

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DirectX 11 to feature ‘compute shader’  

Saturday, March 22, 2008

New shader would allow games programmers to access a GPU’s horsepower without needing to go through a graphics API
Microsoft may have decided against the idea of direct physics acceleration in DirectX 10, but it looks as though a new shader could change all that in DirectX 11. Currently referred to as the ‘compute shader,’ the new shader will allow games developers to access all the number crunching capabilities of a GPU.

An anonymous insider who works in the 3D graphics business told Custom PC that ‘for all of those who will offer hardware acceleration of DirectX 11 in a variety of ways, the compute shader is a very attractive option – it allows games developers to get at the horsepower inside the GPU, without necessarily working through a graphics API.’So why would you need this in DirectX? Our source gave the example of trying to ride a bike like a car, saying: ‘You don’t climb on to a bicycle and expect a steering wheel and three pedals – brake, accelerator and clutch – just because I’m used to that in the car. I want to solve a different problem, so I’ll address it with a different UI. From a games programmer’s point of view, what they’re looking for is a compute shader that's generic enough to use across multiple pieces of hardware. You can just get at the horsepower and get number crunching done on the GPU.’There are many possibilities for such a shader, but our source reckons that it will be ‘the more likely route that games developers will go down for physics.’ However, they also rightly pointed out that the new API would be ‘at least two years away,’ and that none of this had been made public knowledge yet.

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baking a motherboard:geforce 9800gx causing motherbaord carshes  

Wednesday, March 19, 2008

We don't normally comment much on heat with graphics cards, but the GeForce 9800 GX2 is an exception because the heat this card produces caused us some headaches along the way. We encountered a number of heat-related crashes, hard locks and instabilities with our Asus Striker II Formula motherboard.The thing was, these problems were limited to only when the GeForce 9800 GX2 was installed in the board. With two GeForce 8800 GTS 512MB cards in SLI, there were no problems and the story was the same with the GeForce 8800 Ultra as well – we're 100 percent certain that the problems we encountered were entirely related to the installation of the GeForce 9800 GX2.We witnessed temperatures in excess of 90 degrees Celsius on both the nForce 200 chip and the south bridge on the Asus motherboard – this triggered the company's overheat protection feature that automatically shuts down the motherboard to prevent long term damage.Throughout all of our testing, we closely monitored GPU temperatures after we first encountered stability problems and they never exceeded 85 degrees Celsius, which is pretty good for a graphics card—especially one with two GPUs so closely packed together. In fact, Nvidia says the point where the GPU starts to throttle itself down is when the core reaches a temperature of 105°C for reference purposes, so there's still quite a bit of headroom.
A fan placed directly above the south bridge prevented these heat related problems from cropping up again. And after a lot of time spent stress testing GeForce 9800 GX2 cards in other motherboards (such as XFX's nForce 780i SLI and nForce 790i SLI boards, as well as the Gigabyte GA-X38-DS5), we have come to the conclusion that system instability may occur on nForce 700-series motherboards with the nForce 200 chip located in between the top two PCI-Express x16 slots. In that location, the chip is right underneath the GeForce 9800 GX2 and, with the card being covered in what is essentially a big heatspreader, a heat pocket is created underneath the card. The problem as I see it is that when Nvidia set the design guidelines for partners to adhere to when designing nForce 780i SLI motherboards, Nvidia gave engineers the freedom to place the nForce 200 chip wherever they pleased – there were no limitations imposed. During my conversations with Nvidia's nForce 780i SLI engineers last October, I asked on several occasions whether the nForce 200 chip had a significant TDP because I had spoken to several motherboard engineers that had complained about the increased TDP requirements for the chipset.Every time I asked the question, I was told that the TDP increase was insignificant. That may be the case with the Nvidia-designed board used by some partners, but it's definitely not the case here with a GeForce 9800 GX2 installed in the Asus Striker II Formula. The problem for motherboard engineers was that they probably didn't know a great deal (if anything) about the GeForce 9800 GX2 and the amount of heat it produces. And because Nvidia imposed no strict limitations on the placement of nForce 200, the problem has come out into the open.It's sad that we have to put a downer on this card's performance, but we have to make you aware of what you may encounter if you're using one of the more popular nForce 780i SLI motherboards on the market. This isn't XFX's fault, or even really Asus's fault either – it's just a bit of a mess that wouldn't have come about if Nvidia had imposed design limitations on the placement of the nF200 chip.

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early pictures nvidia geforce 9800 gx2  

Monday, March 17, 2008


Here are some pictures of an early version of the 9800gx2.Its quite dissappointing to see that the card is just a bit above the 8800gtx and not a huge leap in performance.The main thing to compare here today is the performance of the 9800GX2 against the HD 3870 X2 from AMD. We’ve also thrown in the 8800GT, as the specifications on a single core of a 9800GX2 is only slightly above that of an 8800GT, this should mean that if a game doesn’t take advantage of SLI then the performance should only be just above the single 8800GT.
But at the higher resolution the GX2 shows big gains over the 8800GT, it still lags behind the HD 3870 X2 across all resolutions.

From the makers of Far Cry, Crysis offers FPS fans the best-looking, most highly-evolving gameplay, requiring the player to use adaptive tactics and total customization of weapons and armor to survive in dynamic, hostile environments including Zero-G.Real time editing, bump mapping, dynamic lights, network system, integrated physics system, shaders, shadows and a dynamic music system are just some of the state of-the-art features the CryENGINE™ 2 offers. The CryENGINE™ 2 comes complete with all of its internal tools and also includes the CryENGINE™ 2 Sandbox world editing system.
Crysis runs at an average of 59fps at 1280 x 1024

power usage:about 356watts load ; 212 idle
temperature: 59-64degrees centrigarde idle
sound Db:60db idle ; load 66db


Thoughts
At the moment the card doesn’t deserve to carry a new generation naming scheme, but with a little bit of hope seen from under Windows XP we could be alright. Now we just have to wait and see if we get a new driver in the next day or two.





via tweak town

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