orkut musical scraps  

Monday, March 31, 2008

heres how to get your own orkut musical scarps for the song of your choice
-Send the mp3 file of the song you want to be converted to liightt@gmail.com
-I'll send you the code for the scrap the next day

here is a sample musical scrap:





Just paste it in the scarp book

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opensuse 11 aplha 3  

Monday, March 24, 2008





A few days back novell released an alpha of its next version of linux-open Suse 11. alpha 3.The final is expected to come out in june.the alpha 3 come with both the kde and gnome environments but the new kde look with oxygen theme looks very pleasent with a beautiful blue background and large well spaced icons.And like vista we now have desktop gadgets.i had no problems installing a fresh copy of the alpha.There is a brand new install user interface and is very easy to follow even for newbies to linux.With so many new features and linux becoming even moe user friendly it will most likely tempt windows users to switch to linux...
Changes since openSUSE 11.0 Alpha 2
The highlight of course is the reworked ZYpp framework, which gives you a much faster package management experience. This release also contains a new and professional installer theme.
A lot of packages were also updated to newer versions:
linux kernel 2.6.25-rc5
GCC 4.3 final
GNOME 2.22 final
Compiz 0.7.2
KDE 4.0.2/3.5.9
Zypper 0.10.2
This is just the tip of the iceberg. There were 1855 checkins since Alpha2 - you can get a more complete list at Factory/News
Most Annoying Bugs
Due to the huge amount of changes, there are also quite a few bugs that slipped in:
The kernel OOPSes early in the installation on hardware probe on some hardware (Bug #371997)
Workaround: boot with hwprobe=-parallel,-misc.par [including VirtualBox]
“Use Automatic Configuration” checkbox is highly experimental, this feature is not yet finished.
the root password will be “*****” by default, feel free to change it
network startup is racy (Bug #359793)
the artwork is not yet complete (e.g. Bug #368624)
Find an up-to-date list under Bugs:Most_Annoying_Bugs_11.0_dev
Media and Download
We created the same media as with Alpha 2. They can all be downloaded at software.openSUSE.org/developer:
i386 live CDs for GNOME and KDE
x86_64 and i386 one CD for GNOME and KDE
DVD for ppc, x86_64 and i386
language addon CD
non-oss addon CD



The next development release will be openSUSE 11.0 Beta 1 on April 17th (Roadmap).

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ASUS HD Video Enhance Card  

Catering to the new era in multimedia technology, ASUS, producer of high quality audio and visual solutions, has announced the new ASUS Splendid HD1 video enhance card. This astounding piece of hardware is able to increase picture quality for HD content to deliver sharper, more vividly colored visual outputs. It can even enhance lower resolution inputs by recovering image clarity when viewing legacy content for viewing on LCD TV or monitors; as well as provide true HDMI with audio and HDCP.
Splendid HD Engine Upgrades Generic VGA to True HDMIWith the implementation of ASUS’ exclusive Splendid technology into a video add-on card, users will be able to enjoy full 1080P entertainment on their monitors. Able to provide an authentic ASUS LCDTV video solution to any PC, this card helps fill in the gap between viewing content on the PC and traditional Consumer Electronic devices. It is also able to provide HDMI upgrades with true Audio & HDCP certified protection – allowing users to enjoy enhanced PC video and audio quality to easily change your generic PCs into true HTPCs for an outstanding multimedia experience.
Splendid HD1 Automatic Display Mode for Ultimate Viewing The Splendid HD1 is able to automatically select the best possible display modes to deliver exceptional quality visuals, and includes the following:Photo Mode Tailored for photo viewing or daily computing, the Splendid HD1 increases color performance and dynamic contrasting, so images of the weather are always clearer, colors of the flowers are more vibrant, and photos will look much better.
Video Mode Fine tuned to deliver action movies in the best possible way, the Splendid HD1 focuses on image edge enhancing to minimize blurring caused by today’s LCD monitors, so that users can see clear bullet trails even in the most chaotic scenes. For drama movies, the increased color depth and contrast allows the smallest details hidden in the darkest corners to be seen.
Game Mode For FPS gamers, enemies will seem to jump out from the blurry background in the most adrenaline rushing FPS games. For RPG/Action gamers, true cinematic gaming with a Demo mode* is also provided so that users can compare the impact of the processing in several configurations. * An ASUS graphics card is required to enable this function

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DirectX 11 to feature ‘compute shader’  

Saturday, March 22, 2008

New shader would allow games programmers to access a GPU’s horsepower without needing to go through a graphics API
Microsoft may have decided against the idea of direct physics acceleration in DirectX 10, but it looks as though a new shader could change all that in DirectX 11. Currently referred to as the ‘compute shader,’ the new shader will allow games developers to access all the number crunching capabilities of a GPU.

An anonymous insider who works in the 3D graphics business told Custom PC that ‘for all of those who will offer hardware acceleration of DirectX 11 in a variety of ways, the compute shader is a very attractive option – it allows games developers to get at the horsepower inside the GPU, without necessarily working through a graphics API.’So why would you need this in DirectX? Our source gave the example of trying to ride a bike like a car, saying: ‘You don’t climb on to a bicycle and expect a steering wheel and three pedals – brake, accelerator and clutch – just because I’m used to that in the car. I want to solve a different problem, so I’ll address it with a different UI. From a games programmer’s point of view, what they’re looking for is a compute shader that's generic enough to use across multiple pieces of hardware. You can just get at the horsepower and get number crunching done on the GPU.’There are many possibilities for such a shader, but our source reckons that it will be ‘the more likely route that games developers will go down for physics.’ However, they also rightly pointed out that the new API would be ‘at least two years away,’ and that none of this had been made public knowledge yet.

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baking a motherboard:geforce 9800gx causing motherbaord carshes  

Wednesday, March 19, 2008

We don't normally comment much on heat with graphics cards, but the GeForce 9800 GX2 is an exception because the heat this card produces caused us some headaches along the way. We encountered a number of heat-related crashes, hard locks and instabilities with our Asus Striker II Formula motherboard.The thing was, these problems were limited to only when the GeForce 9800 GX2 was installed in the board. With two GeForce 8800 GTS 512MB cards in SLI, there were no problems and the story was the same with the GeForce 8800 Ultra as well – we're 100 percent certain that the problems we encountered were entirely related to the installation of the GeForce 9800 GX2.We witnessed temperatures in excess of 90 degrees Celsius on both the nForce 200 chip and the south bridge on the Asus motherboard – this triggered the company's overheat protection feature that automatically shuts down the motherboard to prevent long term damage.Throughout all of our testing, we closely monitored GPU temperatures after we first encountered stability problems and they never exceeded 85 degrees Celsius, which is pretty good for a graphics card—especially one with two GPUs so closely packed together. In fact, Nvidia says the point where the GPU starts to throttle itself down is when the core reaches a temperature of 105°C for reference purposes, so there's still quite a bit of headroom.
A fan placed directly above the south bridge prevented these heat related problems from cropping up again. And after a lot of time spent stress testing GeForce 9800 GX2 cards in other motherboards (such as XFX's nForce 780i SLI and nForce 790i SLI boards, as well as the Gigabyte GA-X38-DS5), we have come to the conclusion that system instability may occur on nForce 700-series motherboards with the nForce 200 chip located in between the top two PCI-Express x16 slots. In that location, the chip is right underneath the GeForce 9800 GX2 and, with the card being covered in what is essentially a big heatspreader, a heat pocket is created underneath the card. The problem as I see it is that when Nvidia set the design guidelines for partners to adhere to when designing nForce 780i SLI motherboards, Nvidia gave engineers the freedom to place the nForce 200 chip wherever they pleased – there were no limitations imposed. During my conversations with Nvidia's nForce 780i SLI engineers last October, I asked on several occasions whether the nForce 200 chip had a significant TDP because I had spoken to several motherboard engineers that had complained about the increased TDP requirements for the chipset.Every time I asked the question, I was told that the TDP increase was insignificant. That may be the case with the Nvidia-designed board used by some partners, but it's definitely not the case here with a GeForce 9800 GX2 installed in the Asus Striker II Formula. The problem for motherboard engineers was that they probably didn't know a great deal (if anything) about the GeForce 9800 GX2 and the amount of heat it produces. And because Nvidia imposed no strict limitations on the placement of nForce 200, the problem has come out into the open.It's sad that we have to put a downer on this card's performance, but we have to make you aware of what you may encounter if you're using one of the more popular nForce 780i SLI motherboards on the market. This isn't XFX's fault, or even really Asus's fault either – it's just a bit of a mess that wouldn't have come about if Nvidia had imposed design limitations on the placement of the nF200 chip.

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early pictures nvidia geforce 9800 gx2  

Monday, March 17, 2008


Here are some pictures of an early version of the 9800gx2.Its quite dissappointing to see that the card is just a bit above the 8800gtx and not a huge leap in performance.The main thing to compare here today is the performance of the 9800GX2 against the HD 3870 X2 from AMD. We’ve also thrown in the 8800GT, as the specifications on a single core of a 9800GX2 is only slightly above that of an 8800GT, this should mean that if a game doesn’t take advantage of SLI then the performance should only be just above the single 8800GT.
But at the higher resolution the GX2 shows big gains over the 8800GT, it still lags behind the HD 3870 X2 across all resolutions.

From the makers of Far Cry, Crysis offers FPS fans the best-looking, most highly-evolving gameplay, requiring the player to use adaptive tactics and total customization of weapons and armor to survive in dynamic, hostile environments including Zero-G.Real time editing, bump mapping, dynamic lights, network system, integrated physics system, shaders, shadows and a dynamic music system are just some of the state of-the-art features the CryENGINE™ 2 offers. The CryENGINE™ 2 comes complete with all of its internal tools and also includes the CryENGINE™ 2 Sandbox world editing system.
Crysis runs at an average of 59fps at 1280 x 1024

power usage:about 356watts load ; 212 idle
temperature: 59-64degrees centrigarde idle
sound Db:60db idle ; load 66db


Thoughts
At the moment the card doesn’t deserve to carry a new generation naming scheme, but with a little bit of hope seen from under Windows XP we could be alright. Now we just have to wait and see if we get a new driver in the next day or two.





via tweak town

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the matrix could soon be a reality:new research  

Wednesday, March 12, 2008

New research into "mixed reality states" promises Matrix-like "whoa"Real-time model-based feedback is something that is far from commonplace in today's world. The basic concept of real-time feedback is to take a physical system, modeled by mathematic equations, and then couple it with a computer as a virtual system. Sensor monitoring gives the processing logic an idea of how well the real world system is conforming to the theoretical model. The results are processed and yield adjustments (feedback) to the real world system to make it in tune with the theoretical model. The result is that the virtual and real world models converge into a single "mixed reality" system, bridging a the virtual (theoretical) and physical world.Such an approach holds large benefits for everything from car handling and fuel economy, to better aircraft dynamics and smoother robotic control. To accomplish such useful applications, researchers working on mixed reality had to start simple -- real simple. Researchers at the University of Illinois created a virtual pendulum and a real world counterpart that behaves as the world's first mixed reality system. Bidirectional instantaneous coupling, adjustments both to the real world pendulum by motor feedback and the virtual pendulum by tweaking mathematical parameters, yielded a single system in which both systems' are synchronized. The result is two pendulums swinging as one.The experiment, the first fully successful one of its kind, sounds simple but raises mind-blowing questions about reality. According to Illinois physicist Alfred Hubler, "In a mixed reality state there is no clear boundary between the real system and the virtual system. The line blurs between what’s real and what isn’t."Hubler describes the pendulums synchronization, stating, "[The pendulums] suddenly noticed each other, synchronized their motions, and danced together indefinitely."Two physical mechanical systems have been previously coupled, but never before has a real world and virtual one been mixed. Such a breakthrough was only possible thanks to ultra-fast computing, which allowed real-time processing of the pendulum data, and real-time response. Hubler states, "Computers are now fast enough that we can detect the position of the real pendulum, compute the dynamics of the virtual pendulum, and compute appropriate feedback to the real pendulum, all in real time."Hubler thinks that eventually coupling of the real and virtual worlds, may lead to it being hard to tell what is real and what is fake -- a topic immortalized by generations of science fiction writers. Hubler worries people may become defensive and paranoid in the real world, based on threats in the virtual world.The research was funded by the National Science Foundation and will be presented by Hubler at the annual American Physical Society meeting, which will be held in New Orleans, March 10-14, 2008.

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java for iphone and ipodtouch  

Tuesday, March 11, 2008


The decision was made just a day after Apple announced its SDK plans and after an investigation which suggested that a Java virtual machine environment would be feasible, according to Sun's Java marketing VP, Eric Klein.
Initially, the software will be a variant of Java Micro Edition, a mobile version of the software most often used for cellphone games as well as some specialized business apps, such as CRM (customer relations management) or ERP (enterprise resource planning) tools. However, the Sun official also said that the software would hopefully be optimized for the iPhone and allow access to features specific to Apple's mobile platform.
"We're going to work to make sure that the [virtual machine] offers the Java applications as much access to the native functionality of the iPhone as possible," Klein said.
The executive also said his company wouldn't rule out more advanced developments. JavaFX, a second mobile version of Java built partly to substitute for Flash and other web animations, was possible. Over time, the company could also write a version of Java Standard Edition if its initial experience proves worthwhile.
While a release of Java for the iPhone and iPod touch would not appear until sometime after Apple's June launch of its version 2.0 firmware and the App Store needed to download the program, the announcement represents an end-run around Apple's own resistance to implementing Java on its own. Apple chief executive Steve Jobs said no Java was coming from his own company as late as this week and last year described a full Java engine as a burden to the phone that was unlikely to be used by developers.

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nvidia phone:more details and pictures  

Wednesday, March 5, 2008


FEATURES
By enabling intuitive user interfaces with advanced 3D technology and delivering the industry's first 720p HD video through an ultra-low power applications processing platform, the NVIDIA® APX 2500 delivers the ultimate visual experience on a mobile device.

NVIDIA® HD AVP (High Definition Audio Video Processor) with PureVideo® technology
Capture or playback of HD 720p movies with your mobile device.

Unprecedented picture quality and ultra-smooth, vivid movie playback with low CPU utilization and power consumption .

Superior Imaging
Take sharp and steady pictures with a 12MP camera with built-in image stabilization algorithm
Integrated Image Signal Processor (ISP) with proprietary algorithms enables image and video stabilization, face tracking, and advanced trick modes .

NVDIA ULP (Ultra Low Power) GeForce® technology
World's fastest GeForce graphics technology architected for low power applications
Superior 3D user interface capabilities based on a unique compositing framework delivers .
seamless web browsing.



NVDIA nPower™ technology
Enables the industry's longest HD video and MP3 playback on your phone
Architected to deliver optimized system power utilization .
True dual display subsystem for flexibility of use
Entertainment – watch a movie on an HDMI display and use your phone as a remote control device
Business – present your proposal on a SXGA projector using your phone as a pointing device
Personal – show your favorite photos on the television while previewing them on your phone
Specifications

Processor and Memory Subsystem
ARM11 MPCore16/32-bit LP-DDRNOR and NAND Flash support
HD AVP (High Definition Audio Video Processor)
720p H.264, MPEG-4, and VC-1/WMV9 Decode720p H.264 and MPEG-4 EncodeSupports multi-standard audio formats including AAC, AMR, WMA, and MP3JPEG encode and decode acceleration
ULP (Ultra Low Power) GeForce
OpenGL ES 2.0D3D MobileProgrammable pixel shaderProgrammable vertex and lightingCSAA supportAdvanced 2D graphics
Imaging
Up to 12Mpixel camera sensor supportIntegrated ISPAdvanced imaging features
Display Subsystem
True dual display support720p (1280x720) HDMI 1.2 supportSXGA (1280x1024) LCD and CRT supportComposite and S-Video TV output


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