social spark live is here!  

Thursday, May 8, 2008

i just entered the world of SocialSpark!.Its been a pleasant experience but i am still learning to make my way around the site.Check out my- profile there.

I picked my own profile because at the moment i am the only one i know properly :-P
What i instantly fell in love with is the social network integrated into the site.I quickly found out that u could create communities and make new friends and correspond with them by a click of a button!

Though it is my first day yet i have finished adding a blog and made my first friend!
i also found an an option to create opportunities which i can use to get my sites reviewed to promote them and gain unique hits through the vast blog networks by adding more friends and socially interact with them,those of common intrests.
I personally like the layout of the site and could easily grasp it and make my way around pretty soon.

what i didnt like is ,through my entrire journey through the site i ran into just a small problem where the tracking code required to be placed on my blog overlapped a bit with the text in the page and sometimes the pages render badly.I think once this is fixed the site will be just perfect. But other wise the site seemed to be perfect.I am really excited and looking forward to putting my first post there.This is a great opportunity for bloggers who want to promote their site and work online.So if you still haven't joined give it a try-SocialSpark.trust me you wont be dissappointed!!

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doom 4 confirmed.cross platform  

id Software today announced that it has begun production on Doom 4, and is now in the process of expanding its internal team of developers to work on the shooter sequel.

"Doom is part of the id Software DNA and demands the greatest talent and brightest minds in the industry to bring the next installment of our flagship franchise to Earth," said id Software CEO Todd Hollenshead in a release.

"It's critical for id Software to have the best creative minds in-house to develop games that meet the standards synonymous with our titles."

The company is currently accepting applications to fill job openings covering roles such as producer, lead designer, and lead animator, among others.

The job listings page indicates that applicable platforms for the positions are PC, PlayStation 3 and Xbox 360. Though no further details on the game were released, the studio will likely make use of its new id Tech 5 engine for the project.

id Software lead artist Kevin Cloud recently told Shacknews that one of the strengths of the company's new engine is its cross-platform performance.

"You don't even have to worry about how it's going to look on PS3 or 360. Right now we've got it running cross-platform running 60 hertz, and it looks really good," said Cloud. "In terms of what artists are available to achieve--it's something you have to see for yourself. I can say this, but you still won't get it until you see it."

id will be hosting the 13th annual QuakeCon convention on July 31.

But Id stated they wont use DX10.It makes us wonder how the next gen doom will look like..another visual breakthrough?



shack news

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robotic animals to study the real ones  

Sunday, May 4, 2008

Sarah Partan, an assistant professor in animal behavior at Hampshire, hopes that by capturing a close-up view of squirrels in nature, Rocky will help her team decode squirrels' communication techniques, social cues and survival instincts.

Rocky is among many robotic critters worldwide helping researchers observe animals in their natural environments rather than in labs. The research could let scientists better understand how animals work in groups, court, intimidate rivals and warn allies of danger.

In Indiana, for instance, a fake lizard shows off its machismo as researchers assess which actions intimidate and which attract real lizards. Pheromone-soaked cockroach counterfeits in Brussels, meanwhile, exert peer pressure on real roaches to move out of protective darkness. In California, a tiny video camera inside a fake female sage grouse records close-up details as it's wooed — and more — by the breed's unusually promiscuous males.

The research may even help explain similar instinctive behaviors in humans, researchers say.

"Animals and humans are all affected by behaviors, body postures and signals from each other that we may not be aware of," Partan said.

The use of fake critters to infiltrate real groups of animals is so new that few companies build or sell such tools to researchers.

Many of the scientists using animal doppelgangers have modified toy animals or, like Partan and her students, cobbled together their own with fake fur, small motors, circuits and other material. Partan, who created Rocky a few years ago with students when she taught at the University of South Florida, is constantly refining its actions and updating its technology.

Rocky's movement is controlled by basic computer programs, and it has tiny speakers inside that play recordings Partan purchased from an animal-sounds library at Cornell University.

One recent afternoon, she and students Maya Gounard, 20, and Andrew Fulmer, 19, brought Rocky out for field testing and placed him near real squirrels. Mounted on a board, he was shielded by a camouflage hood and a long cord connected him to the researchers' laptop.

After the computer's program flipped the hood open, Rocky went into a sequence of tail-flagging, barking and other motions squirrels recognize as warnings of danger.

The most successful experiments are when the real squirrels respond by "flagging" their own tail, halting their foraging to check for danger, scamper up a tree or take other actions that show they picked up on the signals, Partan said.

"We watch for a trade-off in their behavior," she said, pointing out a squirrel that jerked to its hind legs and froze, its eyes scanning the area as it heard Rocky's barks. "He gave up foraging to focus on being vigilant, so that's something we'd note as a discernible response."

They focus on whether squirrels react more strongly to Rocky's noises or movements or a combination that researchers call multi-modal signals.

Although animal behavior has been studied for years, much remains unknown about instinctive responses.

A particular sound may be the courting equivalent of, "Come over here, you sexy beast." But a tiny change can alter the message entirely, making it something akin to, "You're about to be torn to shreds if you don't get out of my territory."



more here
http://ap.google.com/article/ALeqM5jvzEsptLwUXYQOaQm5WrTA_8e-cwD90DNC501

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updates:silent hill 1 remake  

Wednesday, April 30, 2008



The map of the first sequence of the game is almost done with some testuring and placing some more buildings.Details like trees,street lights and signs are still pending.here is the progress so far.
There will be a closed test release in the next few days.The 2nd release will feature possibly Dynamic fog and shaders.Hopefully by 5th.

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nokias new "beautiful to use series"  

Monday, April 28, 2008




via engadget-Nokia just announced a trio of "Beautiful to use" Nokia handsets with its Nokia 6600 slide, 6600 fold, and 3600 slide. The €250 6600 fold is said to smoothly arc open with the press of a button to reveal a 2.13-inch OLED display sporting 16 million colors. It also features tap commands. When off, a double-tap of the monolithic cover reveals the time, messages and missed calls. A double-tap also snoozes alerts and silences or rejects incoming phone calls. The €275 6600 slide (pictured left) features the same tap technology but bumps the digital camera up from 2 to 3.2 megapixels with a 2.2-inch QVGA display based on LCD tech, presumably. The 3600 slide offers the same camera with built-in background noise cancellation -- a first for a Nokia handset -- for a respectable €175. All three ship in Q3.



http://www.nokia.com/press/beautifultouse

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Alienware's AMD-powered Aurora ALX picked up CrossFireX support just as soon as it went live from ATI, but it has taken a few weeks for the technology to make its way over to the iconic Area-51. Said gaming rig is now available with ATI CrossFireX, meaning that you can take advantage of all four GPUs across a pair of Radeon HD 3870 X2s. Full release posted after the jump.

HEATING THINGS UP – CROSSFIREX NOW OFFERED ON THE ALIENWARE AREA-51

For the first time, users can choose between the industry's two dominant multi-GPU solutions on the same platform

Miami – April 28, 2008 – Alienware – the leading manufacturer of desktop, notebook and entertainment systems – now offers ATI CrossFireX™ on the Area-51® desktop computer. Alienware recently retooled and re-launched the Area-51, its flagship system, with NVIDIA® Quad SLI® graphics.

With four GPUs across dual graphics cards, CrossFireX cranks out not only intense, lifelike graphics but also the raw processing power necessary to manipulate and navigate real-time 3D environments for a never-before-seen gaming experience.

"This is huge," says Marc Diana, Product Marketing Manager for Alienware. "One of the biggest reasons our customers choose Alienware is unmatched graphics performance. Adding a CrossFireX option to the award-winning Area-51 reaffirms its status as the world's best gaming desktop."

the price starts around 999$ and above.For details
www.alienware.com

via engadget

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NVIDIA® GeForce® 9600 GSO  




The NVIDIA® GeForce® 9600 GSO GPU offers a powerfully immersive entertainment experience designed for extreme high-definition gaming and video playback. Play the hottest DirectX 10 games with awesome speed and watch the latest HD DVD and Blu-ray movies with brilliant clarity. Featuring next generation GeForce and PureVideo® HD technologies, the GeForce 9600 GSO GPU puts amazing graphics performance within your reach.

Processor Cores 96
Core Clock (MHz) 550 MHz
Shader Clock (MHz) 1375 MHz
Memory Clock (MHz) 800 MHz
Memory Amount 384MB
Memory Interface 192-bit
Memory Bandwidth (GB/sec) 38.4
Texture Fill Rate (billion/sec) 26.4

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